Hudson Soft / Red
HuCard
1992
Air Zonk is a treasure-trove of creativity and originality. The basic premise of a futuristic Bonk starring in a shooter is pure gold, and tossing in a bunch of charismatic, sunglasses-donning friends to accompany him was a stroke of genius. Just experimenting with the allies and seeing what happens when Zonk merges with them is great fun. And the enemy cast is as wonderfully wacky and colorful as you'd expect in a game with Bonk ties. The bosses don't settle for simple cartoony brilliance, measuring up to other great shooter bosses with numerous attack types (and, in many cases, myriad forms). The power-ups you can utilize against them are awesome, and automatic backwards fire was a great idea.
On top of all that, the visuals are about the best I've seen from a TurboChip; you really can tell that a lot of effort was put into them. The music also rules; in fact, the second-stage tune ranks among the greatest HuCard tracks.
AZ is a really, really cool shooter, good fun from beginning to end, and gives me very little to complain about. At times, the gameplay can feel a little sloppy because of the chunky sprites and the slowdown/flicker that rears its head every so often (understandably, considering the ambitiousness of this chip project). Also, this is an easy ride until the very last boss (who sends some speedy "chaser" weapons after you and might've been even more daunting if it weren't a certainty that you'd have lots of lives left for the fight). But none of this really detracts from my enjoyment of the game, and it's one that every TG-16 owner can show off to those who are skeptical of the base system's capabilities.
On top of all that, the visuals are about the best I've seen from a TurboChip; you really can tell that a lot of effort was put into them. The music also rules; in fact, the second-stage tune ranks among the greatest HuCard tracks.
AZ is a really, really cool shooter, good fun from beginning to end, and gives me very little to complain about. At times, the gameplay can feel a little sloppy because of the chunky sprites and the slowdown/flicker that rears its head every so often (understandably, considering the ambitiousness of this chip project). Also, this is an easy ride until the very last boss (who sends some speedy "chaser" weapons after you and might've been even more daunting if it weren't a certainty that you'd have lots of lives left for the fight). But none of this really detracts from my enjoyment of the game, and it's one that every TG-16 owner can show off to those who are skeptical of the base system's capabilities.
Zonk assumes wacky new forms upon merging with his allies.
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