~ 1941 COUNTER ATTACK ~
Hudson Soft / Capcom
HuCard (SuperGrafx)
1991
After 1943 Kai had let me down big time, I wasn't about to get my hopes up for its thematically similar SuperGrafx descendant. But while 1941 is reminiscent of '43 in many fundamental aspects, it's actually a heck of a lot more fun to play.
The graphical upgrade, though expected, is stunning. Gone are the simplicity and redundancy of 1943's uninspiring seas and skies. Counter Attack's environments not only are detailed and gorgeous but also exert themselves as factors in the gameplay itself. You'll demolish city buildings and cliff crests; navigate narrow passages; and in some harrowing but inevitable instances, struggle to regain control as your plane careens off walls (due to your own carelessness, of course).
The graphical upgrade, though expected, is stunning. Gone are the simplicity and redundancy of 1943's uninspiring seas and skies. Counter Attack's environments not only are detailed and gorgeous but also exert themselves as factors in the gameplay itself. You'll demolish city buildings and cliff crests; navigate narrow passages; and in some harrowing but inevitable instances, struggle to regain control as your plane careens off walls (due to your own carelessness, of course).
Amazingly, there are times when the music impresses even more than the visuals. Sure, these tunes might not strike one for "remarkable drum quality" or whatever other reasons people come up with for lauding Kai's mediocre numbers, but the compositions themselves are extremely pleasant. Nonetheless, we must return to the graphics to find 1941's most memorable superficial moments, which, of course, come during boss confrontations. The big machines featured this time around are far more interesting than 1943's occasional "'large, yet still remarkably dull" planes and boats.
The game maintains a fast pace, unlike 1943's monotonous first set of strips, but forethought and logic remain evident in level design: no stretch here reminds one of the seemingly random projectile spewing in Kai's "new" stages. Adding a little fun and variety are diagonally scrolling segments; the adventure isn't just an uninterrupted bottom-to-top trip. And utilizing the devastating missile weapon to annihilate enemies spread across the screen provides the satisfying feeling of slaughter one always hopes to experience in a shooter.
Even with all it does right, Counter Attack certainly isn't impervious to criticism. In a game that focuses almost exclusively on twitch action rather than memorization (and indeed seems built for such an approach), there are points where enemies will suddenly ram you up the ass or dart onscreen from odd angles, making for some cheap-feeling hits. (Of course, with an extendable life meter in tow, most players won't consider these moments to be game wrecking.) Also, while it does just about everything it can with the "World War" concept, '41 can seem a little dull thematically, being that its PCE peers include the fantastical likes of Sapphire and Spriggan. Nevertheless, Counter Attack is well worth buying when and if you locate it at a reasonable price, as its action, visuals, and soundtrack combine to provide an entertaining experience--even if you are dealing with planes, ships and other such contraptions that take their cues from real-world technology rather than crazy creatures and mecha.
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