• August 2011 - The Brothers Duomazov gets its first makeover. Over the past year or so it became more and more evident as we added content that the original interface was becoming less and less practical. We hope the changes make navigating the site a bit easier. Thanks to all our readers for your continued support. -TBD

  • GAME REVIEWS

    Tuesday, March 31, 2009

    Devil's Crush

    ~ DEVIL'S CRUSH ~
    Naxat Soft / Red / NEC
    HuCard
    1990

    Most people will tell you that Devil's Crush wipes the floor with its awesome predecessor, Alien Crush. After all, DC boasts faster gameplay, more bonus rounds, a larger main playfield, and a higher level of challenge. Unlike AC, which demands marathon sessions, DC allows you to save play data. Its primary music track is much longer and more intricate than any of Alien's numbers. It stars a charismatic cast of creatures--including a fire-breathing dragon, a grinning skull with a creepy roving eyeball, and a monstrous face-shifting lizard woman--who certainly outdo any alien brains and mutants. There's just a lot more to be aware of, a lot more going on at any given moment, in DC. In fact, in comparison, AC's playfields seem vacuous, and its monsters, static.

    All of that being said, I'm a bigger fan of AC, myself. My allegiance to DC's older, simpler sibling is no doubt buoyed by nostalgia and a personal preference for its tunes. But the scrolling playfield that so many players laud DC for is an "improvement" I could have lived without, as I like AC's "blinking" system for the simple fact that it allows me to see my flippers at all times during the action. Of course, regardless of which Crush brother you end up devoting your loyalty and game time to, both are excellent pinball titles and TG-16 must-buys.


    Demons, sorcerers, and other strange things are constantly hustling and bustling about the playfield.


    Witness the famous Lady Lizard transformation sequence.


    Just a few of Devil's bonus rounds.

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