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  • GAME REVIEWS

    Wednesday, April 1, 2009

    Cadash

    ~ CADASH ~
    Taito / Working Designs
    HuCard
    1991

    Cadash is a cool game, but I've never quite been able to shake the feeling that it's a bit of an underachiever. Of course, to be an underachiever, you've got to have a lot going for you in the first place, and this game certainly does. As a kid, I was first attracted to its graphics, and I still think they're great. I also think the unusual music is very cool and memorable. I'm always up for sidescrolling hack-and-slash "RPGs," and this one allows you to try four different characters, which ups its replay value. And plenty of good ideas went into the design of the adventure: you have to miniaturize your character to gain admittance to a village of gnomes, for instance.

    But something about the gameplay has never felt quite right to me. The mechanics and collision detection feel slightly off, and while the game isn't hard, it seems cheap and unrefined at times. The lack of a save feature also hurts: while I don't mind leveling up, I'm not enticed by the idea of having to do it multiple times in one sitting. And I know this was originally an arcade game and all that, but I can't help but wish the journey were grander and lengthier than it is. Still, this chip is worth buying and playing.


    Unlike the blasphemous Genesis version, Turbo Cadash allows you to select from all four of the original characters.


    Find a comfortable spot and start leveling up!


    Once you've had your fill of grinding, you can get around to doing cool stuff like visiting a trading outpost run by mini-men and escorting a merwoman back to the sea.


    The bosses look very cool, but they're a cinch to beat if you level up enough.

    Shrink yourself down to their size, and the gnomes will receive you with open arms...

    ...but you won't be treated to such a warm welcome in every place you visit.

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