• August 2011 - The Brothers Duomazov gets its first makeover. Over the past year or so it became more and more evident as we added content that the original interface was becoming less and less practical. We hope the changes make navigating the site a bit easier. Thanks to all our readers for your continued support. -TBD

  • GAME REVIEWS

    Monday, July 27, 2009

    Tengai Makyou Fuun Kabuki Den

    ~ TENGAI MAKYOU KABUKI DEN ~
    Hudson Soft / Red
    Super CD-ROM
    1993

    Kabuki Den is my favorite Tengai Makyou game and certainly ranks as one of the upper-echelon PC Engine RPGs. Contrary to chronology it may be, but I always recommend playing this part first if you're interested in the PCE TM games. While Ziria initially seems primitive and slow, and even Manji Maru needs a few hours to really hit its stride, Kabuki Den is crazy, colorful fun from the outset, sure to pull you in with its vibrant visuals, uproarious cinemas, and wacky main character.



    The game revels in delivering the unexpected, making it one heck of an exciting and surprise-filled ride. You'll confront singing bosses, clown around at amusement parks, and even journey to London (and be treated to some amusing English dialogue). But the adventure isn't all about carrying on and being goofy, as you'll undoubtedly grow quite attached to the unique little band that Kabuki heads up and experience some traumatically tragic moments (one scene in particular is especially affecting and unforgettable).



    And the final stretch features some of the craziest surprises you'll ever experience in a game. The string of money moments near the end drops like a fucking bomb; it's insane, like the Usual Suspects ending of games, but much wilder than that.



    Of course, none of the show time stuff would mean much if the actual gaming elements didn't hold up their end of the deal; thankfully, Kabuki Den's in-game mechanics and superficials are perfectly fine. Battles are reminiscent of old Final Fantasy rumbles presentation-wise. Characters and monsters run back and forth to hit each other, and spell animations are tossed in, but the scuffles play out fairly quickly, and you get some nice (if simplistic) backdrops to boot. There's even a command that allows you to engage in battle whenever you want, so you don't need to run around in circles waiting to be attacked if you want to level up.



    The music is good, although it probably isn't the type of stuff that'll stick with you forever. Among the best tracks are a somewhat-eerie temple tune surprisingly reminiscent of Super Castlevania IV music and a minor-boss number that features some fantastic bass parts.



    Longtime Duomazov ally Justin Cheer wrote a very good walkthrough for the game, so you don't need to worry too much about the language barrier. The menus aren't covered in the guide, and they can be pretty daunting at first; but it should be smooth sailing after you've got the basics figured out, and you'll be all set to go with Manji Maru as well, since it plays in pretty much the same fashion.


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