My logical brother Alexei tried to reason with me, but I would have none of it: I was going to play KLAX even though I knew it would be a waste of time and a thoroughly dopey thing to do. See, I wasn't "giving it a fair chance" or anything, as I had complete faith in Alexei's reports of its through-and-through shittiness; but I play everything Turbo. Everything. And I can't receive word of a massive disaster without subsequently rushing out to witness the wreckage firsthand.
Well, I went and I saw. And now I'm here to tell you that even if you know full well that KLAX is an outright stinker heading in, there's an extremely good chance that it will still find a way to make you absolutely despise it. It's just that fucking bad, a disgustingly awful puzzler that, laughably enough, is considered a "classic" in some circles.

It has no personality either and is every bit as boring as it looks. With annoying cheers and screams in lieu of actual music, the game quickly transitions from dull to irritating.

Wait, did I say it has no personality? My mistake. The background "scenery" does change every few levels. Here we have an exquisite parking lot...

...and there's even a forest. Play well and keep advancing and you'll get to see... palette-swapped versions of the early backdrops...

But, whatever. I honed my "BIG-X"-making skills until I pulled off the feat and earned the right to "warp." I was whisked away to the later levels...

Ah, to be back in the days of useless between-stage "hints." Kinda reminds me of Gauntlet. Speaking of which, Tengen should've brought a rendition of Gauntlet to the Turbo. My treasure-hunting cousin Zigfriedelnov and I used to spend hours looking around for the stupid "clues" in the NES version.
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