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  • GAME REVIEWS

    Thursday, September 17, 2009

    Deep Blue

    ~ DEEP BLUE ~
    Pack-in Video
    HuCard
    1989

    Prerelease screen caps were so appealing to my NES-weary eyes that I fell in love with Deep Blue and its gorgeous underwater visuals before I'd even bought my TurboGrafx-16. One of those amazing shots accompanied an EGM "upcoming game" capsule report--you know, the type of blurb that typically contained nothing but general positivity concerning the title being previewed. But this particular paragraph lambasted the shooter for overloading its playfield with brutal enemies. I shrugged off the crybaby barbs and bought the game, beat it, and loved it.

    I still love it and still return to it, even though most folks still rip on it and still claim it's too difficult. For crying out loud, people, it's not that hard. Acquire and power up the green cutter weapon to slice right through the enemy waves. The purple bubble beam is quite lengthy, powerful, and effective itself (but make sure your turbo switch is down if you're wielding this devastator). Capture a single speed-up and your ship will be good to go, and it comes ready to endure many, many hits before finally sputtering out.

    Now, let's look at this beautiful trip in detail!


    Stage 1 - This gorgeous level acquaints you with some of Deep Blue's signature elements: front line assault groups comprised of baby creatures precede the onslaught carried out by furious parents; and blaring, terrifying midlevel music alerts you to the advancement of the most serious threats. Enjoy the peaceful, relaxing melody that plays prior to the abrupt transition into undersea hell.


    Stage 2 - This is a dark, scary stage with dark, scary music, but its neon inhabitants are actually very pretty.


    Stage 3 - Here's an amazing level featuring great freakin' enemies, including swordfish that streak forward like self-launching missiles, hammerhead sharks, stingrays, and tiger fish. The underwater snowfall looks beautiful. The only problem is the carnival music.


    Stage 4 - Our final destination is an elegant but danger-ridden sea palace. Pray for the best when the urchin downpour begins. Your enemies here are fast and relentless, particularly the octopi.


    And here is the Deep Blue enemy leader contingent, a wonderful group of aquatic giants that ranks among my favorite PCE shooter boss casts. These guys really don't do all that much aside from drifting about and sending smaller beasts your way, but they do look very cool (with the possible exception of the strangely sad-faced sea horse). Prepare for a nasty surprise if you manage to defeat the mollusc lord at the "end."

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