Hard as it may be to believe now, seeing Consulting Detective in action was a mind-blowing experience for players back in the day. Not that it made anyone actually rush out to purchase the still stupidly expensive TG-16 + Turbo CD combo, but even those who mocked the system (which was pretty much everybody, including those who owned it) conceded that Holmes' "full motion video" had gone way beyond what they'd ever expected consoles of the day to be capable of. Impressive, it was: players stared at the grainy footage in awed disbelief; reviewers showered the title with undeserved good grades. EGM editor Martin Alessi was apparently the one sane person at the time, as he gave Sherlock a so-so score of 6 while everyone else was gushing over it.
Well, a few years (and a whole lot of Sega CD flops) later, gamers realized this video stuff wasn't all it was cracked up to be. Technical limitations became all too obvious, as did the lack of fulfilling gameplay to support the "cinematics." Nowadays, Sherlock and most of its ilk are looked at as laughingstocks.
Now, I'm not one to write a game off immediately just because of generalizations regarding style. I do love It Came from the Desert, after all. Sadly, even upon being given a "fair shot," Consulting Detective proves itself to be a dud--and not because of its outdated FMV.

Understand that I expect point-and-click mechanics from such an effort, but I do prefer that the gameplay not feel slow and laborious. Sherlock's system isn't built for swiftness, and events unfold at a very unexciting pace.

Occasionally, one video will lead right into another, at which time one of these "dramatic transition" scenes is employed.

Once you've garnered enough evidence, head to court and answer some questions. If you happened to doze off during the videos, don't worry: just keep taking guesses until the judge is satisfied with the "case" you're making.
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