While Neutopia was content with dressing itself up in nice, cartoony graphics and performing a fairly uninspired Zelda-imitator shtick, Dungeon Explorer found a way to murder the classic from which it borrowed its fundamental play mechanics. Ironically, DE's massacre of Gauntlet had little to do with the adventure elements it added to the mix (as it really doesn't feature much of a narrative); rather, it established its superiority by refining the action aspects it mimicked. There is no barreling through enemy lines here; one can't apply the tried-and-true Gauntlet stratagem of lowering one's head and plowing through armies of grunts and ghosts (in what designers laughably dubbed "melee combat"). Hit point totals in DE are never stratospheric, and progress is best made methodically. Yet, combat is heavy, and the opposition, relentless, making the game one hell of a success as an action-based TurboChip.
GAME REVIEWS
Thursday, September 23, 2010
Dungeon Explorer
~ DUNGEON EXPLORER ~
Hudson Soft / Atlus / NEC
HuCard
1989
But excellent gameplay is not what DE is most commonly lauded for. This title is renowned for the remarkable quality of its audio and never fails to make an early appearance in conversations on the greatest HuCard soundtracks. It boasts a dynamic collection of compositions, showing remarkable range on the part of the composer by shooting from the amazingly catchy (and strangely Earth, Wind, & Fire-ish) second-maze tune to the enchanting melody that haunts intruders in Alexis' tower.
Gauntlet, too, had interesting music. It also (in its NES incarnation) required players to participate in absurd scavenger hunts for "clues" that would allow them access to the lair of a dopey end-dragon. No such nonsense plagues the DE experience, as you'll frequently come across and do battle with cool boss creatures, some of whom utilize innumerable projectiles to attack from a distance...
...others of whom prefer to bully you around.
I've slain those bosses many times, but I know that no time will ever be the last. Even amidst my epic Turbo exploits, I find myself returning to this title quite often, initially planning to take a slow revisitation tour but inevitably playing through the entire adventure in a flash. It's a difficult quest to leave unfinished, even for just a time--especially if friends take part in the conquest.
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