This disaster accounted for one of my most bitter childhood Turbo experiences. I was so psyched for this chip because I thought a kick boxing game would be cool and VG&CE actually gave it a positive review. Unfortunately, it ended up sucking, and sucking badly.
One-player mode involves no skill at all. I just use two moves I like (one an in-close shot and the other a stay-away attack) over and over and over again. I either whittle my opponent's health down to nothing or land a random "killer blow." During my very first trip through the game, I had to spend so little time in the training mode (which is for raising attributes) that when I initially reached Panza, I wasn't allowed to fight him because my stats, according to the game's figuring, were insufficient. So I had to waste time pounding on a button in training mode before I could beat the crap out of the champ.
Funnily enough, over the years I've come to accept Panza for what it is, and I don't mind it so much now. Landing a knock-out blow from out of nowhere is good for a bit of a rush, and there are worse ways to bide a little time than by handing out a few mindless beatdowns (though having to train is still annoying). Some elements have actually always been appealing: the combatants are animated pretty well, and I guess I'm easily entertained, as I like how you go from an empty arena to a packed one once you've proven yourself worthy of facing the good fighters. And I suppose it's kind of amusing (in a sad, sad way) that the end credits consist of a single screen, a good chunk of which is occupied by a "Special Thanks" list. (The Japanese CD version does have a credit roll.)
GAME REVIEWS
Thursday, February 19, 2009
Andre Panza Kick Boxing
Loriciel / NEC
HuCard
1991
Build up your stats in the lame training mode to earn the right to compete against the "tougher" fighters.
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