Barunba probably seems like antiquated garbage from afar, but it's actually not too bad. While there's nothing surprising about the area concepts, the backgrounds do look distinct and appealing enough to make the scenes here stand out from other titles' cities and forests and mountain ranges. You don't get to explore at your leisure, but the adventure doesn't feel entirely linear either, as each stage takes you on a multidirectional trip. You'll come across plenty of different enemy breeds and partake in some fairly cool boss fights that require a little strategy. Hardcore shooter players will be happy with the level of difficulty and the amount of practice required by the game's tougher sections.
But it's doubtful that they (or anyone else, for that matter) will find the control scheme anything but insanely horrible, as it makes some tight stretches a lot more difficult than they should be. It's hard not to feel clumsy when you're struggling just to rotate your guns into proper position. Also incredibly awful is the high-pitched sound made when you get hit, and since your obese ship makes for an enormous hit box, you'll hear that noise often, especially when the game becomes extremely challenging towards the end. You might give up on it prior to that point, though; boredom will set in as some stages drag on for way too long.
There's nothing wrong with laying out a few bucks for Barunba; it might surprise you to an extent if your expectations are low like mine were. Just be prepared for the frustration that is bound to accompany clunky controls, super-long stages, and agonizing sound effects.


Some of the areas don't look all that bad, I suppose, and each features plenty of different enemy types.


Your adversaries in the underwater level are interesting, but the background visuals are rather ugly.


The bosses look pretty goofy, but you'll still need to come up with good plans in order to beat 'em.
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