• August 2011 - The Brothers Duomazov gets its first makeover. Over the past year or so it became more and more evident as we added content that the original interface was becoming less and less practical. We hope the changes make navigating the site a bit easier. Thanks to all our readers for your continued support. -TBD

  • GAME REVIEWS

    Wednesday, March 4, 2009

    Soldier Blade

    ~ SOLDIER BLADE ~
    Hudson Soft
    HuCard
    1992

    Pre-release screens of Soldier Blade caught my eye thanks to the big-ass laser super-shot. SB's energy overload weapon is awesome.


    As cool as that weapon is, though, the boss assemblage is SB's pride and joy. These multi-part machines can really take a beating, and they have lots of different weapons to hammer you with. Dismantling them is a pleasure.



    The coolest fellows in the lot appear during Operation 6:


    This craft utilizes the armaments of slain bosses before tearing pieces from the wall and chucking them at you...


    ...while this huge contraption can teleport you to different spots in space...


    ...and that isn't the only trick he has up his sleeve.

    The standard stage foes are a stout bunch for the most part, though some of them look very flat, and by Operation 5, enemy redundancy becomes a bit of a problem. But regardless of the sprites that are utilized, the actual action is consistently heavy; SB's levels never reach the level of intensity that Blazing Lazers' last few stages attain, but they don't have BL's stretches of dead space, either. They also look a good bit better than decent. Operation 3's blasted-up city was drawn well, as was the sixth-level base, but for whatever reason, I've always found the cloud depictions in Operation 2 most appealing.



    The most interesting progression of events occurs in Operation 4:


    You can see enemies traveling below before they fly up to assault you. After you fend them off and defeat a good, tough midboss...


    ...the ground opens up. Soar through the steel-lined fissure until you find a gateway that somehow sucks you into outer space...


    ...where a flame-throwing robot confronts you.

    The music is nice, if not particularly special except in a couple spots. SB has the sort of opening-level music that every shooter should have: the track flaunts a catchy hook and gets you involved and excited at once. And Operation 5's up-tempo number adds to that respective strip's intensity.



    For some players, Soldier Blade might seem to lack a certain "wow" factor. The action and the visuals, while quite solid, never really reach a point where they could be considered mind-blowing or anything. This might be a concern since SB costs a decent chunk of change relative to most other chip shooters. I got mine on the cheap years ago and never looked back, but knowing what I know now, I wouldn't hesitate to plunk down a good $30-40 for it. There's no question that it's one of the strongest chip verticals.

    No comments:

    Post a Comment

    Post a Comment