~ SOLDIER BLADE ~
Hudson Soft
HuCard
1992
Pre-release screens of Soldier Blade caught my eye thanks to the big-ass laser super-shot. SB's energy overload weapon is awesome.
As cool as that weapon is, though, the boss assemblage is SB's pride and joy. These multi-part machines can really take a beating, and they have lots of different weapons to hammer you with. Dismantling them is a pleasure.
The coolest fellows in the lot appear during Operation 6:

This craft utilizes the armaments of slain bosses before tearing pieces from the wall and chucking them at you...
The standard stage foes are a stout bunch for the most part, though some of them look very flat, and by Operation 5, enemy redundancy becomes a bit of a problem. But regardless of the sprites that are utilized, the actual action is consistently heavy; SB's levels never reach the level of intensity that Blazing Lazers' last few stages attain, but they don't have BL's stretches of dead space, either. They also look a good bit better than decent. Operation 3's blasted-up city was drawn well, as was the sixth-level base, but for whatever reason, I've always found the cloud depictions in Operation 2 most appealing.
The most interesting progression of events occurs in Operation 4:


You can see enemies traveling below before they fly up to assault you. After you fend them off and defeat a good, tough midboss...


...the ground opens up. Soar through the steel-lined fissure until you find a gateway that somehow sucks you into outer space...
The music is nice, if not particularly special except in a couple spots. SB has the sort of opening-level music that every shooter should have: the track flaunts a catchy hook and gets you involved and excited at once. And Operation 5's up-tempo number adds to that respective strip's intensity.
For some players, Soldier Blade might seem to lack a certain "wow" factor. The action and the visuals, while quite solid, never really reach a point where they could be considered mind-blowing or anything. This might be a concern since SB costs a decent chunk of change relative to most other chip shooters. I got mine on the cheap years ago and never looked back, but knowing what I know now, I wouldn't hesitate to plunk down a good $30-40 for it. There's no question that it's one of the strongest chip verticals.
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