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  • GAME REVIEWS

    Monday, February 14, 2011

    Steam Heart's

    ~ STEAM HEART'S ~
    TGL / GIGA
    Super CD-ROM
    1996

    Steam Hearts (I hate the apostrophe) is known for being a relatively rare piece of smut, but before it shows off its filthy side, it makes an impression with the quantities of projectiles it shakes out of its little enemy sprites. We're not talking prehistoric manic hell a la Raiden or Kyuukyoku Tiger here, as these shot-showers are a little lackadaisical as they travel across the playfield; but still, such focus on bullet bevies was abnormal for the 16-bit day.



    There's not much else interesting to speak of when it comes to SH's stage play. The action is decent, but the game has a low-budget look and feel about it--pretty ironic for what has long been a fairly expensive title. The visuals are very simplistic--appealingly so in a few parts, but blah-ishly dark and unimpressive for far too many strips. You have two craft to select from, but both can equip just a couple not-so-hot main guns and a handful of typical auxiliary pieces. A speed burst function is also at your disposal, but strategic use of it (as was required with Rayxanber II's similar tool) won't really be needed save for during a few boss encounters.



    Those boss battles constitute the true main draw of the experience. SH's lord mecha initially seem small and not particularly daunting, but they're very capable fighters: one creates laser-beam downpours while another wields an enormous energy spear.



    Best those admirable warriors and you'll get to watch the naughty Steam Hearts circus shows, intermissions depicting beast-girl rape for the supposed betterment of the universe. This is incredibly boring stuff, mildly repugnant stills that stay onscreen for excessive amounts of time accompanied by voice-acted crying and conversing. You know, if developers are going to go this route, they may as well strive to make a mark, perhaps with scenes that are so ludicrous as to be amusingly silly, or so over-the-top as to be memorably revolting. Steam Hearts bores its audiences and leaves it at that.



    But it does feature some smooth animation during its opening sequence, as well as a bit of nice art as it concludes. I suppose that seeking such signs of effort and artistic merit throughout the experience would have been to ask too much of the game's designers.


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