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  • GAME REVIEWS

    Friday, March 6, 2009

    Tricky Kick

    ~ TRICKY KICK ~
    IGS
    HuCard
    1990

    Tricky Kick is neither complex nor ambitious in concept. The mission it gives you is a simple one: play through six ten-level adventures by clearing each screen of certain objects. Boot one object into another identical to it, and both will be annihilated. The premise isn't complicated, but the way the game progresses is somewhat interesting. I know that difficulty is relative and all that, but each quest doesn't seem to get continually tougher as the player advances. It isn't unusual for me to get stumped on one stage for twenty minutes only to beat the next one on my first try. The last stage of the haunted house quest is super easy, while the final trial of the caveman's adventure is murder.

    In any event, the challenging levels certainly outnumber the easy ones, which is fine by me. Some stages can seem really intimidating at first, with "kick objects" scattered all over the place and lots of rebound bumpers or redirection arrows to deal with. However, everything eventually comes together with a little trial and error, and the ultimate solutions sometimes seem ingenious. TK is a really well-designed game in this respect, though the humorous ending "cinemas" are the true high points of the whole affair.


    Select a character to start off as. Each goes on a ten-stage adventure.


    Oberon's quest takes him out into the wilderness.


    These city buildings aren't much to look at, but the robots are cool for kick objects.


    Taro's friends didn't think he had the bottle to enter the haunted house.


    Boot some blood mammoths and other bug-eyed beasts.


    Travel through the "tough" side of town to reach the birthday party.


    The feudal-Japan stages feature the catchiest music in the game.

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